In fact - now that I dwell on the notion - the ease of play really does seem unlike early games from the "kill terrorists" genre of door-popping squad-action games. There was only the most limited about of flapping about or getting lost on the way to the next moment of tension. Here we leapt in, understood how to blow open doors or handcuff crims, for immediate results. I remembered the game being intuitive and easy to handle, but nevertheless it felt exceptionally comfortable, quite unlike so many similar games in the squad-based tactics genre. We started off with three people, and, remarkably, everyone was able to instantly understand their role in badguy-bundling SWAT patrol. This time, however, we were determined to get stuck in, and the co-op takedowns were absolutely riveting. To my disappointment, we never really got to grips with it. I'd previously enjoyed SWAT4 when I played it at review, but the attention paid to the multiplayer section was reduced to a couple of distracted lunchtimes in a noisy magazine office. In there we mucked about installing patches and discussed the error messages being displayed by a desyncing instance of Supreme Commander. It was the JournoLAN: a tea-and-biscuits PC hookup in an editor's comfortable home. A couple of weekends ago Alec and I got together with some journalist chums and dragged computers and a folding table into our friend's lounge.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |